July 08, 2007

Apple's i-Phenomenons and the Design factor

Appleiphone1Apple's latest i-phenomenon -- the i-Phone has once again mesmerized the world of consumer electronics. Following the success of its sleek i-Pod music media players, the i-Phone is set to revolutionize the convergence of mobile devices - email, Internet, media player and mobile phone all packaged in one very impressive looking and functioning device.

The analysts and media, from Business Week, Harvard Business Review to The Economist, are all a-buzz trying to crack the Apple code on what makes it one of the most innovative companies in the world.   
 
Sure, as many say, its the Founder Steve Job's visionary leadership. But, the essence of his vision that sets Apple apart is his 'design thinking' mixed with the 'cool factor' that runs across every aspect of a users experience.  After-all, Mp3 music players were a plenty before i-Pods hit the market, but the i-Pod design and usability and its i-Tune tie-in galvanized the mobile music consumers.  Similarly, Nokia, Motorola, and Samsung have led the global mobile phone market, but are sweating the impact of i-Phone's ingeniousness. 
 
'Design Thinking' addressess business problems/needs with a non-traditional approach that involves intense user observance and employs creative problem solving involving people from various diverse tracks to develop 'out-of-the-box' solutions.  This approach applies to tangible products, user technologies, business services and even operations, and is fast becoming a key business growth driver.
 
IDEO is one of the most prominent consulting firms that specializes in this space and had also helped Apple design the first Macintosh mouse.  In a special edition on the Power of Design, BusinessWeek profiled IDEO as an innovative company that has "redefined good design by creating experiences, not just products.  Now its changing the way companies innovate." Ideo_method_cards
 
To get some idea on what design thinking entails, I found a great presentation by Timothy Brown, CEO, IDEO given at MIT in which he covers their design thinking process of surveying the “landscape of innovation” focussing on people, their needs, technology and business, and their rapid prototyping methods to ideate and create solutions.
 
There will be a lot more we will focus on the process of design thinking.  In the meantime, the success of Apple's i-Phenomenon has once again re-iterated the importance of design thinking in every aspect of today's global competitive strategy.

What do you think about the power of design? Do share your thoughts by submitting your comments.

AddThis Social Bookmark Button

     AddThis Feed Button

March 04, 2007

'Second Life' - Taking The Virtual Economy to Another Level

'Second Life' is an online 3D digital world where its 4 million+ registered users create their Avatar (online virtual persona) and explore this virtual world meeting people, playing games, shopping and even buying virtual land which allows them to open a business, build their own virtual paradise, and more!  In fact, one woman made $1 million buying and selling virtual Second life land. 

Secondlife_screen3_1 Second Life was started by Linden Labs of California, USA and now literally boasts its own economy (currency, land values, economic data).

The buzz and potential around the site is beginning to sound like that of Google a few years ago.  Businessess are actually buying virtual islands to promote their brands, products and services.  IBM has now acquired 24 Second Life "Islands." Other big companies with a presence include General Motors, Toyota Motors, Dell, Cisco Systems, Sun Microsystems and Reuters Group.

Secondlife_screen_1Invariably many Muslims may shy away from such a site by asking, “How distracting is such an indulgance from the realities of life?”  No doubt much immoral activity such as virtual second affairs etc. happen.  These do not reflect Muslim values. I have had interesting debates on this with friends and family.  Is it better to stay away from SecondLife or should it be seen as an opportunity to engage and foster good values?

As a business opportunity - with 4 million virtual residents and an amazing array of innovative marketing options, 'Second Life' just cannot be ignored.  If in the process, good values can be communicated and supported then better yet.  In some ways it’s not too different from the real world.

Editors Blog